Does Fallen City use AI?
Voice-over, story text, translations, code, and some icons were AI-generated; characters, environments, and animations come from human-made asset packs.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Fallen City's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- SIA Zhigunov Systems released 0 games on Steam in the last 12 months. 3 of their 4 games disclose AI.
- On Steam since 2025 with 4 games.
- Not released yet.
- Our AI review of these signals: mixed signals.
What the developer says
Some content was created with AI tools during development: the voice-over (Russian with ElevenLabs, English and French with Google Cloud Text-to-Speech), the story text and its translations, the game code, and some 2D images (the game icon and several weapon and attachment icons, made with an image generation model and then edited by hand). The music is synthesized procedurally by code. Characters, environments and animations come from licensed asset packs made by people. All AI-assisted content was reviewed by the developer; it contains no copyrighted characters or likenesses of real people.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Major AI · mixed signals, medium confidenceReasoningThe disclosure lists AI use across several major asset types: voice, writing, code, and some 2D art. Characters, environments, and animations are licensed human-made packs, so not everything is AI. The developer has few releases and no volume pattern, so effort risk stays medium. Against: Core visual assets (characters, environments, animations) are human-made asset packs, and AI content was reviewed and hand-edited; the game is unreleased with no review data. |
| Remove AI Slop open-source extension | Some AI (voice, translation, code, art, marketing, UI/icons) |
FAQ
Does Fallen City use AI?
Yes. Fallen City's developer discloses AI-generated content on its Steam page. Voice-over, story text, translations, code, and some icons were AI-generated; characters, environments, and animations come from human-made asset packs.
Is Fallen City AI-generated?
AI-generated content makes up a major part of the game, according to its disclosure.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
