Does No Good Friends use AI?
AI-generated 3D harbour models and textures, card faces, UI, text, translations, voice callouts and music assistance, all edited by the developer.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on No Good Friends's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- antoshhh released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- Our AI review of these signals: solid production.
What the developer says
Some 3D models and textures of the harbour environment were generated with Tripo AI and then edited and optimised by the developer. Some card faces and UI elements were made with an image-generation model and then edited. Some in-game text and the translations into 18 languages were drafted with AI language models, then reviewed and edited. The music was composed and arranged with AI assistance, then rendered with procedural synthesis. The characters' short voice callouts and quick-chat phrases, and the trailer's narration, were generated locally with a text-to-speech model (Qwen3-TTS preset voices). Parts of the store page text were drafted the same way. All of this was created during development: the game does not generate any content while it runs.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Major AI · solid production, medium confidenceReasoningThe disclosure lists AI use across several major asset types: environment art, card/UI art, writing and translation, voice, and music assistance. However, each item was edited and optimised by the developer, and the game generates nothing at runtime. The developer has released no games in the last 12 months, so volume-release risk is low. Against: Developer edited and optimised all AI output, and the game does not generate content live; only one game released, so no mass-production pattern. |
| Remove AI Slop open-source extension | Mostly AI-generated (art, code, UI/icons, translation, music/sound, voice, marketing) |
FAQ
Does No Good Friends use AI?
Yes. No Good Friends's developer discloses AI-generated content on its Steam page. AI-generated 3D harbour models and textures, card faces, UI, text, translations, voice callouts and music assistance, all edited by the developer.
Is No Good Friends AI-generated?
AI-generated content makes up a major part of the game, according to its disclosure.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
