Does Soul Monsters: Raijin Sky use AI?
Enemy, boss and player sprites, bullets, effects and backgrounds were AI-generated then hand-edited; some text and localization were AI-assisted.
Our AI review, high confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Soul Monsters: Raijin Sky's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Industrial Miracle released 5 games on Steam in the last 12 months. 6 of their 6 games disclose AI.
- On Steam since 2026 with 6 games.
- Not released yet.
- Our AI review of these signals: mixed signals.
What the developer says
AI-assisted tools were used during development to create fixed assets that are baked into the build and the store page: - Pixel-art sprites and backgrounds: enemy and boss sprites, the player character, bullets, effects and the parallax background layers were first generated with an image model, then converted to a true pixel grid, cleaned up and edited by hand. The results are fixed PNG files in the build. - Store page art (capsules, library images). The logo text is typeset with fonts, not generated. - Drafts of some in-game text (story dialogue, UI strings) and of the EN / RU / JA localization were written with AI assistance and reviewed and edited by the developer. Game design, code, stage layouts, enemy patterns and balance are human-authored. All music and sound effects are synthesized by the game's own code at runtime - the build contains no audio files and no AI model is involved in the audio. No AI model runs while the game is playing. The build is fully offline.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Major AI · mixed signals, high confidenceReasoningThe disclosure says most visible art assets (sprites, backgrounds, effects) were first generated with an image model, which covers several major asset types. Text drafts and localization also had AI assistance, though code, design and audio are human-made. Developer releases 5 games in 12 months, but that is below the 12+ threshold for high effort risk. Against: Art was converted to a pixel grid and hand-cleaned, design and code are human-authored, audio is code-synthesized, and no AI runs at playtime, suggesting real production effort. |
| Remove AI Slop open-source extension | Mostly AI-generated (marketing, art, UI/icons, concept/reference, translation, level design, code, music/sound) |
FAQ
Does Soul Monsters: Raijin Sky use AI?
Yes. Soul Monsters: Raijin Sky's developer discloses AI-generated content on its Steam page. Enemy, boss and player sprites, bullets, effects and backgrounds were AI-generated then hand-edited; some text and localization were AI-assisted.
Is Soul Monsters: Raijin Sky AI-generated?
AI-generated content makes up a major part of the game, according to its disclosure.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
