Does Banners & Crowns use AI?
Key art, story illustrations, portraits, music, opening film, menu video and narration were made with generative AI tools, then edited by the developer.
Our AI review, high confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Banners & Crowns's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- EDOBGames released 3 games on Steam in the last 12 months. 4 of their 4 games disclose AI.
- On Steam since 2024 with 4 games.
- Our AI review of these signals: mixed signals.
What the developer says
The key art, story illustrations, kingdom portraits, music, opening film, menu video and its narration were produced with generative AI tools (Ideogram, Lyria, Seedance, Kling and ElevenLabs, through Artlist) and then selected, edited and assembled by the developer. The 3D map, units and buildings are procedural low-poly models built in code, and the sound effects are synthesised in the game. The game was written with the help of an AI coding assistant. No content is generated while the game is running; everything is pre-generated and shipped in the build. No real people's likenesses or voices are used.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Major AI · mixed signals, high confidenceReasoningThe disclosure lists several major asset types as AI-generated: art, music, voice narration and video. The 3D map, units, buildings and sound effects are procedural or synthesised, and the game was coded with AI assistance, so real development effort is present. No live generation occurs; all content is pre-generated. Against: Procedural low-poly models and synthesised sound effects are built in code, and the developer edited and assembled the AI assets, suggesting hands-on production rather than pure generation. |
| Remove AI Slop open-source extension | Mostly AI-generated (marketing, story/dialogue, art, music/sound, UI/icons, voice, code) |
FAQ
Does Banners & Crowns use AI?
Yes. Banners & Crowns's developer discloses AI-generated content on its Steam page. Key art, story illustrations, portraits, music, opening film, menu video and narration were made with generative AI tools, then edited by the developer.
Is Banners & Crowns AI-generated?
AI-generated content makes up a major part of the game, according to its disclosure.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
