Does MMO Guild Manager use AI?
AI made the logo, capsule art, non-English translations, and some small in-game icons and effects; most art, audio, and assets are licensed or human-made.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on MMO Guild Manager's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- iida-lab released 2 games on Steam in the last 12 months. 4 of their 5 games disclose AI.
- On Steam since 2026 with 5 games.
- Not released yet.
- Our AI review of these signals: solid production.
What the developer says
The title logo was generated with an AI image tool and then cropped and resized by the developer. The store capsule artwork (the key art behind the logo) was generated with an AI image tool from text prompts only, then cropped and resized by the developer. The in-game text in every language except English and Japanese is machine-translated with an AI language model from the developer's English and Japanese text, and has not yet been reviewed by native speakers. Some English and Japanese interface text and the English and Japanese store description were drafted with an AI writing assistant and then reviewed and edited by the developer. The store description in the other languages is translated with an AI language model. The majority of the code and the design was written by AI coding agents (Claude and Codex) under the developer's direction and review. The in-game characters, items, maps, effects, music, sound effects and fonts are mostly purchased or licensed assets. The exceptions are 8 equipment icons, the slash and healing effects, the spectators in the stands, the crowd cheers and the app icon, which were drawn or synthesized by programs written by AI coding agents (no image or audio generation model was used). The cutting out, combining, recoloring and touching up of the purchased assets, and the shapes and light effects the game draws on screen during matches, are also done by programs written by AI.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · solid production, medium confidenceReasoningDisclosure shows AI used for store art, translations, and a handful of small in-game assets, while characters, items, maps, music, and sound are licensed. Code and design were AI-written under developer direction, but asset production shows real curation and editing. Only 2 releases in 12 months, so no volume-release signal. Against: Majority of code and design written by AI agents, and several in-game assets (icons, effects, crowd) are AI-program-generated, which could push scope higher than 'parts'. |
| Remove AI Slop open-source extension | Some AI (marketing, text, translation, UI/icons, code) |
FAQ
Does MMO Guild Manager use AI?
Yes. MMO Guild Manager's developer discloses AI-generated content on its Steam page. AI made the logo, capsule art, non-English translations, and some small in-game icons and effects; most art, audio, and assets are licensed or human-made.
Is MMO Guild Manager AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
