Does Memory Access Violation use AI?
AI coding assistance shaped much of the game's code and level tools, but in-game art is hand-built from geometry and shaders.
AI judgment · deepseek-flash · AI-assisted · 72% confidence
Checked against Steam on Oct 28, 2026.
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- De La Guardia Games released 2 games on Steam in the last 12 months. 2 of their 4 games disclose AI.
- On Steam since 2025 with 4 games.
- AI judgment of production effort risk: Medium (deepseek-flash)
What the developer says
Memory Access Violation was made by a solo developer working with an AI coding assistant, which was used during development: Code and level design: much of the game's code, including the level-building tools, puzzle layouts, enemy behaviour and vehicle handling, was written with AI assistance. The developer directed, playtested and revised every level. Puzzle solutions were checked by automated solvers so each one is fair. Visuals: the game's environments, vehicles, mechs and enemies are built in code from simple geometric shapes and custom shaders. No AI image generators were used for in-game art.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | AI-assisted · AI scope: minor · effort risk: mediumReasoningDisclosure says AI helped write code, level-building tools, puzzle layouts and enemy/vehicle behaviour, but the developer directed and playtested every level. No AI image generators were used for in-game art, which is code-built geometry. Solo dev with only two releases in 12 months and no volume pattern. Against: AI touched level design and gameplay systems, not just store assets, so scope could be argued above minor; zero reviews yet means effort signals are thin. |
| Remove AI Slop open-source extension | Mostly AI-generated (code, level design, art) |
FAQ
Does Memory Access Violation use AI?
Yes. Memory Access Violation's developer discloses AI-generated content on its Steam page. AI coding assistance shaped much of the game's code and level tools, but in-game art is hand-built from geometry and shaders.
Is Memory Access Violation AI-generated?
Only partly. AI is used in minor ways, such as store images, translation or small details.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
