Does TETHER use AI?
All music and sound effects are AI-generated via ElevenLabs; most art is code-drawn, with some AI-written SVG backdrops.
AI judgment · deepseek-flash · AI-assisted · 72% confidence
Checked against Steam on Oct 28, 2026.
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Studio Grimoire Inc. released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- AI judgment of production effort risk: Low (deepseek-flash)
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on TETHER's Steam page.
Does TETHER have kernel-level anti-cheat? →
What the developer says
All of the game's audio, the music and every sound effect, was generated with ElevenLabs and is AI-generated. All art is drawn by the game's own code at runtime and was not generated by an image model, except two licensed third-party icon sets that are not code-drawn and not AI-generated: the menu's 13 icons, which are Tabler Icons (tabler.io, MIT licence, recoloured), and the key and button prompt icons, which are Kenney's Input Prompts (kenney.nl, CC0). The five course backdrops and the game's icon are an exception too: they are vector art that an AI coding assistant wrote as SVG code, not images generated by an image model. Store capsules and screenshots are captures of the game. The trailer's music was also generated with ElevenLabs. The code and design were built by the developer working with AI coding assistants, with the game's feel judged by human playtest.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | AI-assisted · AI scope: parts · effort risk: lowReasoningDisclosure states all audio is AI-generated, a major asset type, but visuals are largely code-drawn with only backdrops and icon written as SVG by an AI assistant. Code and design involved human playtesting, and the studio has no volume-release pattern. Against: Most art is generated by the game's own code rather than image models, and licensed icon sets are not AI-generated, limiting AI's share of shipped assets. |
| Remove AI Slop open-source extension | Mostly AI-generated (music/sound, art, UI/icons, code, marketing) |
FAQ
Does TETHER use AI?
Yes. TETHER's developer discloses AI-generated content on its Steam page. All music and sound effects are AI-generated via ElevenLabs; most art is code-drawn, with some AI-written SVG backdrops.
Is TETHER AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
