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Does May the Best Craft Win use AI?

Yes — AI-generated content is a major part of the game

Most visual art and audio, including sprites, portraits, effects, music and voice barks, were AI-generated, then selected and edited by the developer.

Major AI · mixed signals

Our AI review, high confidence. Not a verdict; the evidence is below.

Checked against Steam on Oct 28, 2026.

May the Best Craft Win header image
Developer
SCVI Media, GameRotBros
Publisher
SCVI Media
Release
Coming soon (Early Access)

View on Steam ↗

Before you buy: anti-cheat, accounts, DRM

No anti-cheat, third-party account or DRM is declared on May the Best Craft Win's Steam page.

Full anti-cheat, account and DRM details, with change history →

Production signals

Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.

What the developer says

Most of the game's visual art and sound was pre-generated with AI tools and then selected, edited and placed by the developer: the dungeon panoramas, room props, floors, town and building plates, character portraits, walk and combat sprite sheets, monster, boss and villager sprites, item, skill and stack icons, combat and reward effects, and the store page art were generated with the FLUX.1 image model through fal.ai and animated with AutoSprite; the sound effects, ambience beds, voice barks and music were generated with ElevenLabs. Every generated file, the tool that made it and the prompt that asked for it are recorded in the game's files (assets/README.md and assets/PROMPTS.md). All game text, design, rules and code are written by people. Nothing is generated while you play: the game contains no live AI generation and calls no AI service at runtime.

From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.

What other sources say

SourceTheir take
Steam disclosureAI content disclosed
AI judgment
deepseek-flash
Major AI · mixed signals, high confidence
Reasoning

The disclosure states most art and sound assets were AI-generated with FLUX.1, AutoSprite and ElevenLabs. Writing, design, rules and code are human-made, and no runtime AI is used. The developer has one game, not yet released, so volume signals are absent.

Against: Assets were curated, edited and placed by hand, prompts and tools are documented, and all text, design and code are human-written.

Remove AI Slop
open-source extension
Mostly AI-generated (art, music/sound, level design, UI/icons, marketing, voice)

FAQ

Does May the Best Craft Win use AI?

Yes. May the Best Craft Win's developer discloses AI-generated content on its Steam page. Most visual art and audio, including sprites, portraits, effects, music and voice barks, were AI-generated, then selected and edited by the developer.

Is May the Best Craft Win AI-generated?

AI-generated content makes up a major part of the game, according to its disclosure.

How does GameAICheck know?

We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.

Is something wrong?

Developers and players can dispute or report this page. We review every message and correct mistakes.

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