Does A Tale of Light use AI?
Portraits, icons, environments, sound effects, voices, music and some text were AI-generated; 3D buildings and some textures were made with the developer's own scripts.
Our AI review, high confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on A Tale of Light's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Quail Egg Games released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- Our AI review of these signals: mixed signals.
What the developer says
Most of the game's pictures were generated with OpenAI image models during development, then cut out, framed and finished with the developer's own tools. That covers the character and monster portraits, item icons, town buildings and interiors, dungeon wall and floor textures, combat backdrops, story scenes and the game's emblem. The depth maps that give portraits and buildings their slight movement were made from those pictures with the Depth Anything model. The 3D buildings, the plaster and glass textures and the status icons were made with the developer's own scripts. The sound effects, creature sounds, town ambience, the party's combat voices and the opening narration were generated with ElevenLabs. The rain, wind and thunder come from a licensed sound library. All of the music was made by the developer with Stable Audio. Some in-game text, such as the help pages and item descriptions, was drafted with an AI writing assistant and edited by the developer. The store capsule art is composed from the generated portraits and emblem. Nothing is generated while the game runs.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Major AI · mixed signals, high confidenceReasoningThe disclosure says most pictures, all sound effects and voices, and all music were AI-generated, covering several major asset types. Some elements (3D buildings, plaster and glass textures, status icons) were made with the developer's own tools, and text was edited by hand. The developer has released no games in the last 12 months, so volume signals don't apply. Against: Hand-made 3D buildings, custom textures and edited text show real development work, and nothing is generated at runtime. |
| Remove AI Slop open-source extension | Mostly AI-generated (art, level design, UI/icons, story/dialogue, music/sound, voice, text, marketing) |
FAQ
Does A Tale of Light use AI?
Yes. A Tale of Light's developer discloses AI-generated content on its Steam page. Portraits, icons, environments, sound effects, voices, music and some text were AI-generated; 3D buildings and some textures were made with the developer's own scripts.
Is A Tale of Light AI-generated?
AI-generated content makes up a major part of the game, according to its disclosure.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
