Does Bloom Above: Wanderisles use AI?
AI helped write code, generate interface art, inventory icons, store artwork, in-game text and translations, all reviewed by the team.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 30, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Bloom Above: Wanderisles's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Krabbe Studios released 2 games on Steam in the last 12 months. 4 of their 4 games disclose AI.
- On Steam since 2026 with 4 games.
- Not released yet.
- Our AI review of these signals: solid production.
What the developer says
Generative AI tools were used during development. AI coding assistants helped write game code, including the procedural 3D models of the six Act II islands. AI image generation produced interface illustrations (botanical frames, coin and wallet art), the painted inventory icons and parts of the store and library artwork. In-game text was written with AI assistance and reviewed by the team; the French, Spanish, Brazilian Portuguese, Simplified Chinese and Japanese translations were produced with AI. All AI-assisted content was reviewed and edited by the team. The game does not generate AI content during play or connect to an external AI service.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · solid production, medium confidenceReasoningDisclosure lists AI use for code, UI illustrations, icons, store art, text and translations, so some shipped assets are AI-generated. Procedural island models and core game systems appear human-designed, and the team reviewed AI output. Only two releases in 12 months, so no volume signal. Against: AI touches several asset types (art, text, translations, code), which could push scope higher, but most gameplay content appears human-made and reviewed. |
| Remove AI Slop open-source extension | Mostly AI-generated (code, UI/icons, art, marketing, story/dialogue, translation) |
FAQ
Does Bloom Above: Wanderisles use AI?
Yes. Bloom Above: Wanderisles's developer discloses AI-generated content on its Steam page. AI helped write code, generate interface art, inventory icons, store artwork, in-game text and translations, all reviewed by the team.
Is Bloom Above: Wanderisles AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
