Does We, situated in a parallel world ~ Parallel Hearts ~ use AI?
Some character sprites and facial-expression variants were AI-generated, then manually reviewed and edited; programming also used AI assistance.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on We, situated in a parallel world ~ Parallel Hearts ~'s Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- ShimimoStudios released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- Our AI review of these signals: solid production.
What the developer says
During development, Google Gemini and OpenAI GPT were primarily used for programming assistance, debugging, and development workflow support. Nano Banana was used to generate some character sprite artwork and to redraw or adjust certain facial-expression variants of existing character sprites. All AI-assisted art assets were manually reviewed, selected, and edited by the developer before being included in the game.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · solid production, medium confidenceReasoningThe disclosure states AI generated some character sprite artwork and expression variants, so in-game assets are partly AI-made. Programming and debugging used AI as a support tool, not as shipped content. The developer has only one game, not yet released, so there is no pattern of volume releases. Against: All AI-assisted art was manually reviewed, selected, and edited, and most of the game appears human-made, which points to limited AI scope rather than heavy generation. |
| Remove AI Slop open-source extension | Some AI (code, art) |
FAQ
Does We, situated in a parallel world ~ Parallel Hearts ~ use AI?
Yes. We, situated in a parallel world ~ Parallel Hearts ~'s developer discloses AI-generated content on its Steam page. Some character sprites and facial-expression variants were AI-generated, then manually reviewed and edited; programming also used AI assistance.
Is We, situated in a parallel world ~ Parallel Hearts ~ AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
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