Does Retro Club Dynasty Season 92/93 use AI?
Some artwork — fictional club kits, generic stadium photos and blueprint-style ground plans — was made or edited with image-generation tools.
Our AI review, high confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Retro Club Dynasty Season 92/93's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Mezko Games released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- Our AI review of these signals: solid production.
What the developer says
This game uses generative AI in a limited way, and only for some artwork. Selected visual assets — including fictional club kits, generic stadium photographs and blueprint-style ground plans — were created or edited with image-generation tools, then reviewed, cropped, and placed by us. Player names, club names, and brands in the public release are invented; they are not official likenesses. The game itself is not an AI chatbot. Matches, tactics, transfers, finances, and the season are simulated by our own code. No generative AI runs on your PC while you play, and the game does not send your actions to an AI service. We do not use generative AI to impersonate real clubs, real players, or real people.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · solid production, high confidenceReasoningThe disclosure states AI was used for selected visual assets players see, so scope is parts, not none. Simulation code, matches, tactics and transfers are described as the developer's own, and no AI runs during play. Developer has no rapid-release pattern, so effort risk is low. Against: Disclosure says assets were reviewed, cropped and placed by the developer, and no AI runs at runtime; studio has only one game and no volume-release signals. |
| Remove AI Slop open-source extension | Mostly AI-generated (art, code) |
FAQ
Does Retro Club Dynasty Season 92/93 use AI?
Yes. Retro Club Dynasty Season 92/93's developer discloses AI-generated content on its Steam page. Some artwork — fictional club kits, generic stadium photos and blueprint-style ground plans — was made or edited with image-generation tools.
Is Retro Club Dynasty Season 92/93 AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
