Does Siegecrawler use AI?
Character sprites, enemy and boss art, backgrounds, UI icons, music and store art were AI-generated, then curated and edited by the developer.
Our AI review, high confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Siegecrawler's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- SMB Games released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- Our AI review of these signals: mixed signals.
What the developer says
All character sprites, enemy/boss artwork, backgrounds, effect images, UI icons and illustrations in this game were pre-generated using OpenAI's ChatGPT image generation, then curated and edited by the developer (background keying, trimming, animation assembly). All background music tracks were pre-generated using Google's Gemini music generation and curated by the developer. Sound effects are procedurally synthesized by the game's own code. Store page artwork (capsules, logo) was also pre-generated using ChatGPT. The game does not generate any AI content at runtime (no live-generated content).
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Major AI · mixed signals, high confidenceReasoningThe disclosure states nearly all visual asset types and all music were AI-generated, covering most of what players see and hear. The developer curated and edited the output and the game has no runtime generation. Only one game exists, so no volume-release pattern is evident. Against: Developer edited and assembled assets, and sound effects are procedurally synthesized by the game's own code, showing some hands-on production work. |
| Remove AI Slop open-source extension | Mostly AI-generated (art, UI/icons, music/sound, marketing) |
FAQ
Does Siegecrawler use AI?
Yes. Siegecrawler's developer discloses AI-generated content on its Steam page. Character sprites, enemy and boss art, backgrounds, UI icons, music and store art were AI-generated, then curated and edited by the developer.
Is Siegecrawler AI-generated?
AI-generated content makes up a major part of the game, according to its disclosure.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
