Search › V.E.L.O.

Does V.E.L.O. use AI?

Yes — AI is used for parts of the game

Some background images, story illustrations, supporting character and UI assets, and a few rhythm-game music tracks were AI-generated; main characters and most music were not.

Partial AI · solid production

Our AI review, medium confidence. Not a verdict; the evidence is below.

Checked against Steam on Oct 28, 2026.

V.E.L.O. header image
Developer
PROJECT: V.E.L.O.
Publisher
PROJECT: V.E.L.O.
Release
Coming soon

View on Steam ↗

Before you buy: anti-cheat, accounts, DRM

No anti-cheat, third-party account or DRM is declared on V.E.L.O.'s Steam page.

Full anti-cheat, account and DRM details, with change history →

Production signals

Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.

What the developer says

Generative AI tools were used for selected background images, story illustrations, some supporting character assets, some UI assets, and selected music tracks used in the rhythm game. Other UI assets were created without generative AI, including assets produced through commissioned work. The main V.E.L.O. characters — Lia, Seoyun, Mina, Hana, Jiwoo, Moomyeong, and Joohee — and their official character artwork were created without generative AI. Background music used throughout the game was also created without generative AI, either through commissioned production or from separately sourced music. All AI-generated content is pre-generated and included with the game. No generative AI is used during gameplay, and the game does not connect to external AI services while being played.

From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.

What other sources say

SourceTheir take
Steam disclosureAI content disclosed
AI judgment
deepseek-flash
Partial AI · solid production, medium confidence
Reasoning

The disclosure lists AI use for several asset types but explicitly excludes the main cast, their artwork, and most background music. That points to AI covering supporting parts while core content is human-made. The developer has only one game, not yet released, so there is no volume-release signal.

Against: AI touches multiple asset categories (art, UI, music), which could push scope higher than 'parts'; no player reviews exist yet to gauge how prominent these assets are.

Remove AI Slop
open-source extension
Mostly AI-generated (art, story/dialogue, UI/icons, music/sound)

FAQ

Does V.E.L.O. use AI?

Yes. V.E.L.O.'s developer discloses AI-generated content on its Steam page. Some background images, story illustrations, supporting character and UI assets, and a few rhythm-game music tracks were AI-generated; main characters and most music were not.

Is V.E.L.O. AI-generated?

Only partly. AI is used for parts of the game; most of it is made by the developers.

How does GameAICheck know?

We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.

Is something wrong?

Developers and players can dispute or report this page. We review every message and correct mistakes.

Check another game