Does The Fixer use AI?
Nearly all art (928 images), music, sound effects, and translations were AI-generated, with the developer directing, selecting, and editing the output.
AI judgment · deepseek-flash · AI-heavy · 85% confidence
Checked against Steam on Oct 28, 2026.
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Pixel Stratégie released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- AI judgment of production effort risk: Medium (deepseek-flash)
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on The Fixer's Steam page.
Does The Fixer have kernel-level anti-cheat? →
What the developer says
I'm the only developer on The Fixer. The 928 2D images (portraits, scenes, stadiums, events) were made with AI image tools, then I selected and adjusted each one against fixed references. The 59 music tracks and 34 sound effects came from AI audio tools, picked and tuned by me. Code and narrative text were written with AI assistance under my direction: I set the rules, balanced the game, rewrote the text, and validated it all by playing. The game is written in French and translated into seven languages with AI assistance. The EN, ES and IT translations are proofread; for the DE, RU, TR and simplified Chinese ones I ran a second independent AI pass, automated checks, and on-screen checks in-game. Everything is produced during development: nothing is generated by AI while you play.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | AI-heavy · AI scope: major · effort risk: mediumReasoningThe disclosure states AI tools produced all 2D art, 59 music tracks, 34 sound effects, and translations. Code and narrative were AI-assisted but directed and rewritten by the solo developer. This covers most major asset types, so scope is major rather than core. Against: Developer reports selecting and adjusting each image against fixed references, tuning audio, rewriting text, and playtesting; only one game released, so no volume-release pattern. |
| Remove AI Slop open-source extension | Mostly AI-generated (art, concept/reference, music/sound, code, story/dialogue, text, translation) |
FAQ
Does The Fixer use AI?
Yes. The Fixer's developer discloses AI-generated content on its Steam page. Nearly all art (928 images), music, sound effects, and translations were AI-generated, with the developer directing, selecting, and editing the output.
Is The Fixer AI-generated?
AI-generated content makes up a major part of the game, according to its disclosure.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
