Does Aquaculture Simulator use AI?
Fish models, facility hall, tanks, and some in-game text (tutorial, customer emails) were made with generative AI; other assets and all code are hand-made.
Our AI review, high confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.

- Developer
- Kellwright Studios
- Publisher
- Kellwright Studios
- Release
- Coming soon (Early Access)
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Aquaculture Simulator's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Kellwright Studios released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- Our AI review of these signals: solid production.
What the developer says
Some of this game's assets were created with generative AI tools and then integrated by hand: the fish models, the facility hall, and the tanks. Some in-game text, the tutorial and the customer emails, was written with the help of an AI language model. All other assets (music, sound, icons, textures, remaining UI) are hand-made or CC0. Every game system, the water simulation, koi grading, economy, customer and calendar logic, is hand-written code. No generative AI runs at runtime; nothing is generated live while you play.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · solid production, high confidenceReasoningThe disclosure states AI was used for several in-game assets (fish models, hall, tanks) and some writing, so scope is parts, not minor. Music, sound, icons, textures, UI and all game systems are hand-made, and no AI runs at runtime. Developer has no rapid-release pattern, so effort risk is low. Against: Most asset types and all code are declared hand-made or CC0, and the game is not yet released, so no review evidence exists. |
| Remove AI Slop open-source extension | Some AI (art, story/dialogue) |
FAQ
Does Aquaculture Simulator use AI?
Yes. Aquaculture Simulator's developer discloses AI-generated content on its Steam page. Fish models, facility hall, tanks, and some in-game text (tutorial, customer emails) were made with generative AI; other assets and all code are hand-made.
Is Aquaculture Simulator AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.