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Does To Raise a King use AI?

Yes — AI-generated content is a major part of the game

Illustrations, voice acting, music, writing, and code were all produced with AI tools, with the developer curating and editing the output.

Major AI · solid production

Our AI review, high confidence. Not a verdict; the evidence is below.

Checked against Steam on Oct 28, 2026.

To Raise a King header image
Developer
Stagnant Technologies LLC
Publisher
Stagnant Technologies LLC
Release
7 Sep, 2026
Reviews
Mostly Positive · 21

View on Steam ↗

Before you buy: anti-cheat, accounts, DRM

No anti-cheat, third-party account or DRM is declared on To Raise a King's Steam page.

Full anti-cheat, account and DRM details, with change history →

Production signals

Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.

What the developer says

To Raise a King was made by one person working with AI collaborators. AI tools were used in the following ways during development, and every AI output shipped in the game was reviewed, curated, edited, and approved by the developer before inclusion. Source code. Written in collaboration with Anthropic's Claude, with the developer directing architecture, reviewing every change, and testing behavior. Character and scene illustrations. Generated locally with the FLUX.2 image model running in ComfyUI. Prompts, reference images, layered compositions, and final selections were all authored and curated by the developer. Voice acting. Voices were produced with ElevenLabs. The developer cast each role, wrote each line, directed the delivery through iteration, and hand-picked the takes shipped in the game. Music and sound. Music and select sound effects were produced with ElevenLabs' music generation. Tracks were selected, edited, and placed by the developer. Writing and design. Story beats, dialogue, and system design were developed collaboratively with Claude, with the developer as the final author. The developer confirms they hold or have licensed the rights to use these tools' outputs commercially, and has taken reasonable steps to ensure no infringing or unlawful content was produced.

From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.

What other sources say

SourceTheir take
Steam disclosureAI content disclosed
AI judgment
deepseek-flash
Major AI · solid production, high confidence
Reasoning

The disclosure states AI generated character and scene art, voice acting, music, and writing, covering most major asset types. The developer describes directing, editing, and approving every output, and the game has 21 reviews at 76% positive, so there is no sign of low-effort volume. Only one game released in the last 12 months.

Against: The developer reports hands-on direction, curation, and testing of all AI output, and the game has a modest but real review base, which argues against mass-produced volume.

Remove AI Slop
open-source extension
Mostly AI-generated (code, art, voice, concept/reference, music/sound, story/dialogue)

FAQ

Does To Raise a King use AI?

Yes. To Raise a King's developer discloses AI-generated content on its Steam page. Illustrations, voice acting, music, writing, and code were all produced with AI tools, with the developer curating and editing the output.

Is To Raise a King AI-generated?

AI-generated content makes up a major part of the game, according to its disclosure.

How does GameAICheck know?

We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.

Is something wrong?

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