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Does 47都道府県にプロ野球チームが存在する世界線で日本一の球団をめざそう! use AI?

Yes — AI-generated content is a major part of the game

AI tools generated much of the artwork, sound, and in-game text, including logos, mascots, portraits, music, and player data.

Major AIEffort risk: Medium

AI judgment · deepseek-flash · AI-heavy · 72% confidence

Checked against Steam on Oct 28, 2026.

47都道府県にプロ野球チームが存在する世界線で日本一の球団をめざそう! header image
Developer
Sports Management Kraft Games
Publisher
Sports Management Kraft Games
Release
Coming soon

View on Steam ↗

Production signals

Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.

Before you buy: anti-cheat, accounts, DRM

No anti-cheat, third-party account or DRM is declared on 47都道府県にプロ野球チームが存在する世界線で日本一の球団をめざそう!'s Steam page.

Does 47都道府県にプロ野球チームが存在する世界線で日本一の球団をめざそう! have kernel-level anti-cheat? →

What the developer says

This game uses generative AI tools during development. AI-assisted tools are used to help create or refine some artwork, including fictional team logos, mascots, character portraits, background illustrations, and marketing images. AI-assisted tools are also used to help create or refine some sound and music-related materials, such as fictional team cheering themes and audio concepts. AI is used to assist with fictional game data creation, including team concepts, player data, regional flavor text, news text, event ideas, and other in-game text content. AI-assisted coding tools are used during development to help write, review, debug, and improve parts of the game code. All content is reviewed and edited by the developer before being included in the game. The game does not use live generative AI during gameplay.

From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.

What other sources say

SourceTheir take
Steam disclosureAI content disclosed
AI judgment
deepseek-flash
AI-heavy · AI scope: major · effort risk: medium
Reasoning

The disclosure states AI assisted with several major asset types: artwork, audio, and text content. That covers most of what players see and hear, so scope is major. The developer has only one game and it is unreleased, so there is no volume pattern to suggest mass production.

Against: The developer says all content is reviewed and edited, and no live AI generation occurs during play; the game is not yet released, so effort signals are limited.

Remove AI Slop
open-source extension
Mostly AI-generated (art, marketing, music/sound, concept/reference, text, story/dialogue, code)

FAQ

Does 47都道府県にプロ野球チームが存在する世界線で日本一の球団をめざそう! use AI?

Yes. 47都道府県にプロ野球チームが存在する世界線で日本一の球団をめざそう!'s developer discloses AI-generated content on its Steam page. AI tools generated much of the artwork, sound, and in-game text, including logos, mascots, portraits, music, and player data.

Is 47都道府県にプロ野球チームが存在する世界線で日本一の球団をめざそう! AI-generated?

AI-generated content makes up a major part of the game, according to its disclosure.

How does GameAICheck know?

We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.

Is something wrong?

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