Does Guild's Requiem use AI?
Card art, portraits, backgrounds, enemy art, UI icons, music and some sound effects were made with generative AI tools, then edited by the developer.
Our AI review, high confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Guild's Requiem's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- HAGOPA Studio released 2 games on Steam in the last 12 months. 2 of their 2 games disclose AI.
- On Steam since 2026 with 2 games.
- Few players: released 2 months ago with no reviews.
- Our AI review of these signals: mixed signals.
What the developer says
Guild's Requiem uses generative AI tools to create parts of its content during development. Visual assets — including card illustrations, character portraits, backgrounds, enemy artwork, and UI icons — were produced with AI image tools (Midjourney, Leonardo, Stable Diffusion, and DALL·E) and then reviewed, edited, and curated by the developer. Music and some sound effects were generated with AI audio tools (Udio and ElevenLabs). All AI-assisted content was checked and integrated by the developer, who has taken steps to ensure the shipped content is appropriate and does not infringe third-party rights. The game does not generate any content in real time; there is no AI running during gameplay.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Major AI · mixed signals, high confidenceReasoningThe disclosure states AI image tools produced most visual asset types and AI audio tools produced music and sound effects. That covers several major asset categories, so scope is major rather than parts. No real-time generation and only two releases in 12 months keep effort risk at medium. Against: The developer says all AI content was reviewed, edited and curated, and the game has no live AI generation; only two releases in 12 months argues against volume production. |
| Remove AI Slop open-source extension | Mostly AI-generated (art, UI/icons, music/sound) |
FAQ
Does Guild's Requiem use AI?
Yes. Guild's Requiem's developer discloses AI-generated content on its Steam page. Card art, portraits, backgrounds, enemy art, UI icons, music and some sound effects were made with generative AI tools, then edited by the developer.
Is Guild's Requiem AI-generated?
AI-generated content makes up a major part of the game, according to its disclosure.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
