Does Aéro: speedrun labyrinthe use AI?
AI tools were used for non-interactive intro and ending cutscenes; gameplay, levels, and characters were made by the developer.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.

- Developer
- Alisson Molina
- Publisher
- Alisson Molina
- Release
- 7 Jul, 2026
- Reviews
- Mostly Positive · 17
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Aéro: speedrun labyrinthe's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Alisson Molina released 1 game on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- 17 player reviews, 70% positive (Mostly Positive).
- Our AI review of these signals: solid production.
What the developer says
The game includes cinematic video sequences that were generated or assisted using AI tools. These AI-assisted elements are used as non-interactive intro/ending cutscenes and visual presentation material. The game design, level design, gameplay systems, characters, dialogue integration, voice implementation, part of cinematic and final editing were created and assembled by the developer.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Minor AI · solid production, medium confidenceReasoningThe disclosure limits AI to cinematic cutscenes and visual presentation, not interactive content. The developer describes hands-on work on design, levels, systems, and editing. One release in 12 months and 17 reviews suggest a small but real project. Against: Cutscenes are player-visible content, so AI does ship to players, but only as a supporting element. |
| Remove AI Slop open-source extension | Mostly AI-generated (art, level design, story/dialogue, voice, code) |
FAQ
Does Aéro: speedrun labyrinthe use AI?
Yes. Aéro: speedrun labyrinthe's developer discloses AI-generated content on its Steam page. AI tools were used for non-interactive intro and ending cutscenes; gameplay, levels, and characters were made by the developer.
Is Aéro: speedrun labyrinthe AI-generated?
Only partly. AI is used in minor ways, such as store images, translation or small details.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.