Does Proxy use AI?
Some store art and in-game terrain sprites (mountains, forests) began as AI drafts, later edited by the developer; other art is hand-made.
AI judgment · deepseek-flash · AI-assisted · 72% confidence
Checked against Steam on Oct 28, 2026.
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Cup Island released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- AI judgment of production effort risk: Low (deepseek-flash)
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Proxy's Steam page.
Does Proxy have kernel-level anti-cheat? →
What the developer says
Some store assets (capsules, library art, promotional images) and some in-game terrain sprites (such as mountains and forests) started from drafts produced with AI image tools, then selected, color-graded, composited, and cropped by the developer. All publicly released assets are human-reviewed. UI, fonts, icons, player avatars, faction emblems, and other non-terrain art are drawn directly by the developer or built from licensed fonts / open-source resources — no AI generation involved. Player-to-player text messages produced at runtime by the AI model each player has chosen are disclosed separately under "Live-Generated AI".
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | AI-assisted · AI scope: parts · effort risk: lowReasoningDisclosure states AI drafts were used for store assets and terrain sprites, then human-edited, so some shipped assets are AI-derived. UI, icons, avatars and emblems are hand-drawn or licensed, and runtime AI text is a separate feature. Developer has one game, not yet released, no volume signals. Against: All released assets are human-reviewed and most asset types are non-AI; runtime AI text is a disclosed game feature rather than asset generation. |
| Remove AI Slop open-source extension | Mostly AI-generated (generated live in-game, marketing, art, text) |
FAQ
Does Proxy use AI?
Yes. Proxy's developer discloses AI-generated content on its Steam page. Some store art and in-game terrain sprites (mountains, forests) began as AI drafts, later edited by the developer; other art is hand-made.
Is Proxy AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
