Does WBS26 Wrestling Booker Simulator use AI?
Some character portraits and visual assets may be AI-assisted, then reviewed and edited by the developer; gameplay content is not AI-generated.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.

- Developer
- Maksym Lohvynenko
- Publisher
- WBS Lamadu Studio, Maksym Lohvynenko
- Release
- Coming soon
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on WBS26 Wrestling Booker Simulator's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Maksym Lohvynenko released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- Our AI review of these signals: solid production.
What the developer says
Generative AI tools may be used during the development and marketing of WBS26 to assist with concept art, promotional images, placeholder visual materials, character portraits, text editing, localization support, and production workflow. Some character portraits or visual assets may be created or assisted by generative AI tools and then reviewed, selected, and edited by the developer before being included in the game. The game does not use generative AI to create gameplay content in real time for the player. AI-assisted materials are reviewed and edited by the developer before being included in the game or on the Steam store page.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · solid production, medium confidenceReasoningThe disclosure states AI may assist portraits and visual assets that ship in-game, so scope is parts. It also covers concept art, placeholders, text editing and localization, which are supporting uses. The developer has one game, not released yet, with no volume-release pattern. Against: The disclosure is hedged ("may be used") and says AI-assisted materials are reviewed and edited; no real-time AI gameplay content. |
| Remove AI Slop open-source extension | Some AI (marketing, concept/reference, art, translation, code) |
FAQ
Does WBS26 Wrestling Booker Simulator use AI?
Yes. WBS26 Wrestling Booker Simulator's developer discloses AI-generated content on its Steam page. Some character portraits and visual assets may be AI-assisted, then reviewed and edited by the developer; gameplay content is not AI-generated.
Is WBS26 Wrestling Booker Simulator AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
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