Does Guanzhi: Ancient Cultivation Simulator use AI?
AI assisted with some code and the English translation/store copy; all in-game art, text, and values are pre-set and human-reviewed.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Guanzhi: Ancient Cultivation Simulator's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- DUAN ZHIMING released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- Our AI review of these signals: solid production.
What the developer says
Pre-generated content (Pre-Generated) During the development of this game, AI tools were used to assist in the creation of the following pre-generated content: Code assistance: Some game logic codes are written and debugged with the help of AI. All the codes have been reviewed and tested by humans. Localization and store copy: The English translation and Steam store page copy were initially drafted with the assistance of AI, and then reviewed and refined by the developers. Real-time Generated Content (Live-Generated) This game does not contain any real-time AI-generated content during its operation. All game graphics, text, and numerical values are pre-set content or determined through player actions in a deterministic manner, and no generative AI interfaces are invoked.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Minor AI · solid production, medium confidenceReasoningThe disclosure limits AI to code assistance and localization/store copy, both human-reviewed. No real-time generation and no AI in-game assets are declared. Developer has one game, not yet released, so no volume-release pattern. Against: Code assistance touches shipped game logic, which is slightly more than store assets, but it is reviewed and tested by humans. |
| Remove AI Slop open-source extension | Minor AI use (code, translation, marketing) |
FAQ
Does Guanzhi: Ancient Cultivation Simulator use AI?
Yes. Guanzhi: Ancient Cultivation Simulator's developer discloses AI-generated content on its Steam page. AI assisted with some code and the English translation/store copy; all in-game art, text, and values are pre-set and human-reviewed.
Is Guanzhi: Ancient Cultivation Simulator AI-generated?
Only partly. AI is used in minor ways, such as store images, translation or small details.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
