Does S.O.L School Of Labyrinth use AI?
Some in-game image assets, background music and sound effects, and text were made with generative AI, then edited by the developers.
Our AI review, high confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on S.O.L School Of Labyrinth's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- SUSHI Lab released 1 game on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- 132 player reviews, 69% positive (Mixed).
- Our AI review of these signals: solid production.
What the developer says
Generative AI tools were used in a supporting role during certain parts of the development of this game. Their primary uses included programming assistance (such as code generation and debugging), the creation of some image assets used on the Steam Store page and in the game, the creation of source material for some background music and sound effects, and assistance with the translation and refinement of certain text. AI-generated image and audio materials were not used as-is. The development team reviewed all such materials and, where necessary, retouched, cropped, color-corrected, resized, adjusted, or otherwise edited them to ensure they were suitable for the game. Any text for which generative AI was used to assist with translation or wording was reviewed by the development team for context and accuracy, and revised as necessary before being used. We understand that some players may have questions or concerns about the use of generative AI, and that it may be an important factor when deciding whether to purchase or play a game. By describing the extent of its use in this title as clearly as possible, we hope to provide helpful information for making that decision. Please note that generative AI is not used during gameplay to generate new text, images, audio, dialogue, quests, or other game content in response to player input.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · solid production, high confidenceReasoningThe disclosure states AI was used for some in-game image assets, source material for music and sound effects, and translation/wording, all reviewed and edited by the team. Programming assistance and store assets are supporting uses. The developer has one recent release and 132 reviews, so no volume-release pattern. Against: AI was not used live during gameplay, and the team says it reviewed and edited all AI-derived materials, which points to real production effort. |
| Remove AI Slop open-source extension | Some AI (code, marketing, music/sound, translation, text) |
FAQ
Does S.O.L School Of Labyrinth use AI?
Yes. S.O.L School Of Labyrinth's developer discloses AI-generated content on its Steam page. Some in-game image assets, background music and sound effects, and text were made with generative AI, then edited by the developers.
Is S.O.L School Of Labyrinth AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
