Does ARB: Alien Races Battle use AI?
Some pixel-art sprites, icons, UI elements, and lore text were made with Claude AI help, then reviewed and edited by the solo developer.
Our AI review, high confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.

- Developer
- Raphael Tremblay
- Publisher
- Raphael Tremblay
- Release
- 1 Jun, 2026 (Early Access)
- Reviews
- 3 user reviews · 3
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on ARB: Alien Races Battle's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Raphael Tremblay released 1 game on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Few players: released 4 months ago with only 3 reviews.
- Our AI review of these signals: solid production.
What the developer says
ARB: Alien Races Battle is developed by a solo human author (Raphael Tremblay) with assistance from Anthropic's Claude AI as a coding, art, and writing collaborator throughout production. Specifically: - Some pixel-art unit sprites, ability icons, and UI elements were generated as SVG code with Claude's help, then reviewed, edited, and approved by the developer. - In-game ability descriptions, Field Manual codex entries, and supplementary lore text were written with Claude as a writing collaborator, all building on the existing canon of The Alien Races Book (a separate, fully human-authored book by the same author that predates this game by years). - Game code (gameplay engine, multiplayer infrastructure, UI logic) was developed with Claude as a coding-pair assistant. Every piece of AI-assisted content was reviewed and edited by the human developer before shipping. The game's core IP — the 60+ documented alien races, their homeworlds, and their first-contact records — comes from The Alien Races Book and is entirely human-authored. ARB does not use AI to generate content live during gameplay. All in-game content (units, sprites, abilities, sound, text, music) is finalized at build time and shipped as static assets.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · solid production, high confidenceReasoningThe disclosure states AI assisted with some sprites, icons, UI, and writing, while core IP and canon come from a prior human-authored book. The developer reviewed and edited all AI-assisted content, and only one game shipped in the last year. This points to limited AI use within a real solo development effort. Against: AI was also used as a coding assistant across the engine and multiplayer, and the game has few reviews with low positive rating, though volume signals don't meet the high-effort-risk threshold. |
| Remove AI Slop open-source extension | Mostly AI-generated (code, art, UI/icons, text, story/dialogue) |
FAQ
Does ARB: Alien Races Battle use AI?
Yes. ARB: Alien Races Battle's developer discloses AI-generated content on its Steam page. Some pixel-art sprites, icons, UI elements, and lore text were made with Claude AI help, then reviewed and edited by the solo developer.
Is ARB: Alien Races Battle AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.