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Does Chains of Vithra use AI?

Yes — AI is used for parts of the game

Some animations and monster designs were made with AI assistance; the story, quests, and hand-crafted levels were made by the developer.

Partial AI · solid production

Our AI review, high confidence. Not a verdict; the evidence is below.

Checked against Steam on Oct 28, 2026.

Chains of Vithra header image
Developer
Boxing Cat Studio
Publisher
Boxing Cat Studio
Release
Coming soon

View on Steam ↗

Before you buy: anti-cheat, accounts, DRM

No anti-cheat, third-party account or DRM is declared on Chains of Vithra's Steam page.

Full anti-cheat, account and DRM details, with change history →

Production signals

Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.

What the developer says

This game used generative artificial intelligence in a limited capacity during development. Specifically, AI tools were used to assist in the creation of some animations and certain monster designs that players encounter. The core storyline, characters, quests, and world lore of Chains of Vithra were created entirely by the developer. They are based on years of original tabletop RPG campaigns from the 1990s that were designed, written, and play tested using classic pencil-and-paper roleplaying methods. The narrative and gameplay are not generated by AI. All environments, levels, and dungeons are hand-crafted with careful attention to detail. There is no procedural generation of dungeons or landscapes. The game itself does not use any generative AI during gameplay — no AI-generated content is created in real time while playing.

From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.

What other sources say

SourceTheir take
Steam disclosureAI content disclosed
AI judgment
deepseek-flash
Partial AI · solid production, high confidence
Reasoning

The disclosure states AI assisted with some animations and certain monster designs, which are in-game assets players see. The developer says narrative, quests, and environments were made by hand, with no procedural generation or live AI. Only one game from this studio, not yet released, so no volume-release pattern.

Against: The disclosure is developer-authored and unverified; the extent of AI use in animations and monster art cannot be independently confirmed.

Remove AI Slop
open-source extension
Some AI (art, level design)

FAQ

Does Chains of Vithra use AI?

Yes. Chains of Vithra's developer discloses AI-generated content on its Steam page. Some animations and monster designs were made with AI assistance; the story, quests, and hand-crafted levels were made by the developer.

Is Chains of Vithra AI-generated?

Only partly. AI is used for parts of the game; most of it is made by the developers.

How does GameAICheck know?

We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.

Is something wrong?

Developers and players can dispute or report this page. We review every message and correct mistakes.

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