Does Firva: Strings of Fate (Part 1) use AI?
AI was used for early concept art and silhouette sketches, later refined by the artist; some became baseline frames for in-game 2D backstory visuals.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Firva: Strings of Fate (Part 1)'s Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Gord Games released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- Our AI review of these signals: solid production.
What the developer says
Due to limited time and budget, the game’s 2D artist Mr. [ Kiavash Jahed Parsa ] and the game director used generative artificial intelligence to create early concept art and silhouette sketches. These initial outputs were then carefully refined and developed by the artist, with some serving as baseline frames for the 2D backstory visuals seen throughout the game. Note: This was the only stage in which generative artificial intelligence was used. Its application was fully supervised by the project’s sole 2D artist, Mr. [ Kiavash Jahed Parsa ] to ensure originality and to avoid any copyright infringement.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · solid production, medium confidenceReasoningThe disclosure states AI generated early concept art and silhouettes that the sole 2D artist then refined, with some used as baseline frames for in-game backstory visuals. That puts some shipped 2D assets in AI-assisted territory, while the rest of the game appears human-made. The developer has no recent release cadence suggesting volume production. Against: The disclosure limits AI to an early concept stage with supervised refinement, and the game is not yet released, so the final extent of AI-derived visuals is unknown. |
| Remove AI Slop open-source extension | Minor AI use (concept/reference) |
FAQ
Does Firva: Strings of Fate (Part 1) use AI?
Yes. Firva: Strings of Fate (Part 1)'s developer discloses AI-generated content on its Steam page. AI was used for early concept art and silhouette sketches, later refined by the artist; some became baseline frames for in-game 2D backstory visuals.
Is Firva: Strings of Fate (Part 1) AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
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