Does Poor Samantha: An Agoraphobic Visual Novel use AI?
AI tools generated alternative states of some background images and assisted with coding; the rest appears human-made.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 31, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Poor Samantha: An Agoraphobic Visual Novel's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- TPA Gameworks released 0 games on Steam in the last 12 months. 1 of their 2 games disclose AI.
- On Steam since — with 2 games.
- Not released yet.
- Our AI review of these signals: solid production.
What the developer says
Artificial intelligence tools were used as an assistant during the development process for generating alternative states of certain background images and for coding support.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · solid production, medium confidenceReasoningThe disclosure states AI was used for alternate background image states and coding support, so some shipped visuals are AI-generated. That is limited to parts of the art pipeline, with no sign of AI writing, voice, or core generation. The developer has released no games in the last 12 months, so volume signals are absent. Against: The game is unreleased with no reviews, and the AI use is described as assistant-level for backgrounds and code, suggesting substantial human development. |
| Remove AI Slop open-source extension | Some AI (code, art) |
FAQ
Does Poor Samantha: An Agoraphobic Visual Novel use AI?
Yes. Poor Samantha: An Agoraphobic Visual Novel's developer discloses AI-generated content on its Steam page. AI tools generated alternative states of some background images and assisted with coding; the rest appears human-made.
Is Poor Samantha: An Agoraphobic Visual Novel AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
