Does Project:Qing use AI?
AI tools helped prototype 3D models, environmental textures and concept art, with artists refining final assets manually.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
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Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Without Embroiling released 1 game on Steam in the last 12 months. 1 of their 2 games disclose AI.
- On Steam since 2026 with 2 games.
- Not released yet.
- Our AI review of these signals: solid production.
What the developer says
During the development process, we leverage AI tools to support the generation of specific art assets and the creation of procedural content. This approach is primarily driven by resource limitations within our art team and the need to address schedule constraints. AI assists us in rapidly prototyping 3D model foundations, generating initial environmental textures, and sketching concept art, enabling our artists to focus on high-value creative tasks such as refining character expressions, animating skill VFX, and unifying the artistic vision. It is important to note that none of our key visual elements (including core 3D characters, environments, and dynamic effects) are directly AI-generated final products. Instead, AI outputs are used as starting points that undergo extensive manual refinement, detail sculpting, and artistic reinterpretation by our dedicated art team. We are committed to rejecting any shortcuts of using AI-generated 2D imagery to compromise player experience; instead, we prioritise "AI boosting efficiency, humans defining quality". The final game's visuals are a testament to our artists' craftsmanship and aesthetic rigor. Additionally, AI streamlines our workflow management, allowing our limited resources to prioritise gameplay strategy and combat tuning. Player privacy and the responsible use of AI remain paramount: No player data is used for training or shared externally without consent.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · solid production, medium confidenceReasoningThe disclosure states AI supports prototyping and initial textures/concept art, while final key visuals are manually refined. This indicates some AI-generated assets ship but most content is human-made. Developer has only one recent release and the game is unreleased, so no volume pattern. Against: Disclosure claims no key visual elements are direct AI final products and emphasizes manual refinement; no independent evidence of shipped AI assets. |
| Remove AI Slop open-source extension | Mostly AI-generated (code, art, concept/reference, UI/icons) |
FAQ
Does Project:Qing use AI?
Yes. Project:Qing's developer discloses AI-generated content on its Steam page. AI tools helped prototype 3D models, environmental textures and concept art, with artists refining final assets manually.
Is Project:Qing AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
