Does Hold My Cargo use AI?
AI-assisted tools were used for some 3D assets, animation, textures and text, with team review; no runtime AI generation.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Hold My Cargo's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Favera Studio released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- Our AI review of these signals: solid production.
What the developer says
Hold My Cargo is made by a three-person team at Favera Studio. Like many small studios, we use AI-assisted tools as part of our production pipeline — for exploring concepts and marketing artwork, speeding up parts of 3D asset, animation and texture work, drafting text and running automated testing. Every asset, animation and line of text that ships in the game is directed, reviewed, edited and approved by the team; nothing goes in unseen. The game does not generate any content at runtime — there is no live AI in Hold My Cargo, and no player data is sent to AI services.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · solid production, medium confidenceReasoningThe disclosure states AI helped with 3D assets, animation, textures and drafting text, so some shipped content is AI-influenced. It also describes human direction, review and editing of every asset, and no runtime generation. The studio has no release history suggesting volume output. Against: Disclosure claims all shipped assets were directed and approved by the team, and the game is not yet released, so actual AI share in the final build is unverified. |
| Remove AI Slop open-source extension | Some AI (code, concept/reference, marketing, art, text) |
FAQ
Does Hold My Cargo use AI?
Yes. Hold My Cargo's developer discloses AI-generated content on its Steam page. AI-assisted tools were used for some 3D assets, animation, textures and text, with team review; no runtime AI generation.
Is Hold My Cargo AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
