Does Aleatoria use AI?
All card art, enemy portraits, dice, items, emblems, logo, and most music and several sound effects were AI-generated; code and text were written by the developer.
AI judgment · deepseek-flash · AI-heavy · 85% confidence
Checked against Steam on Oct 28, 2026.
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- DASC INTERACTIVE released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- AI judgment of production effort risk: Low (deepseek-flash)
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Aleatoria's Steam page.
Does Aleatoria have kernel-level anti-cheat? →
What the developer says
Pre-generated content only, nothing is generated while you play. All image motifs (130 modifier cards, 44 enemy portraits, 24 dice, 5 items, 7 set emblems, the title logo) were generated with Google's Gemini image model from written prompts and then hand-reduced to the game's palette and pixel size. Music: the fight track was generated with Suno, the title, boss and shop tracks with Eleven Music (ElevenLabs). Thirteen sound effects (boss entrance, curse, win, loss, dice shaking, dice landing, clicks, coins) were generated with ElevenLabs Sound Generation; all remaining sounds are synthesized in code. Rules, code, texts and translations were written by the developer, with AI assistance during development.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | AI-heavy · AI scope: major · effort risk: lowReasoningThe disclosure states nearly all visual assets and much of the audio were AI-generated. Writing, code, rules and translations were done by the developer, showing real development work. Only one game exists, so no volume-release pattern; effort risk stays low. Against: Developer hand-reduced images to palette and pixel size and wrote all code and text, indicating substantial manual work despite heavy AI asset use. |
| Remove AI Slop open-source extension | Mostly AI-generated (art, marketing, music/sound, code) |
FAQ
Does Aleatoria use AI?
Yes. Aleatoria's developer discloses AI-generated content on its Steam page. All card art, enemy portraits, dice, items, emblems, logo, and most music and several sound effects were AI-generated; code and text were written by the developer.
Is Aleatoria AI-generated?
AI-generated content makes up a major part of the game, according to its disclosure.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
