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Does I WAS A KING use AI?

Yes — AI-generated content is a major part of the game

AI generates the voices and advice of the two royal advisers, a central part of each turn's narrative and guidance.

Major AI · mixed signals

Our AI review, medium confidence. Not a verdict; the evidence is below.

Checked against Steam on Oct 28, 2026.

I WAS A KING header image
Developer
Heritage Incorporation
Publisher
Heritage Incorporation
Release
19 Jun, 2026

View on Steam ↗

Before you buy: anti-cheat, accounts, DRM

No anti-cheat, third-party account or DRM is declared on I WAS A KING's Steam page.

Full anti-cheat, account and DRM details, with change history →

Production signals

Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.

What the developer says

AI is used to generate the voices and advice of two opposing royal advisers (Left and Right Councillor). Each turn they comment on the situation and recommend different actions. If the player’s decree aligns more closely with one adviser’s stance, that adviser’s credibility increases while the other’s decreases. As the credibility gap grows, public trust is affected, reflecting rising factional tension. If an adviser’s credibility reaches zero, they resign—sometimes angrily—warning the player not to dismiss their counsel. The vacant seat is then filled by a successor adviser, represented by a different local LLM model. This creates shifting personalities and advice styles across runs. AI does not determine the game’s outcomes. Core consequences and metric changes are resolved by the game’s rule system; AI provides narrative and guidance within that system.

From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.

What other sources say

SourceTheir take
Steam disclosureAI content disclosed
AI judgment
deepseek-flash
Major AI · mixed signals, medium confidence
Reasoning

The disclosure says AI generates adviser voices and advice, which players hear and read every turn. That is a major, ongoing content type, though outcomes are resolved by the rule system. Only one release, so no volume pattern; zero reviews four months after launch is a mild concern.

Against: Core consequences and metrics are handled by the game's rule system, and the developer has only one release, so there is no sign of mass-produced volume.

Remove AI Slop
open-source extension
Mostly AI-generated (voice, art, story/dialogue)

FAQ

Does I WAS A KING use AI?

Yes. I WAS A KING's developer discloses AI-generated content on its Steam page. AI generates the voices and advice of the two royal advisers, a central part of each turn's narrative and guidance.

Is I WAS A KING AI-generated?

AI-generated content makes up a major part of the game, according to its disclosure.

How does GameAICheck know?

We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.

Is something wrong?

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