Does Cyberphobia: Prologue use AI?
AI was used for some in-game logic, support systems, and certain art assets, while most of the game appears human-made.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.

- Developer
- PHANTOM PRODUCTIONS YAZILIM LIMITED
- Publisher
- PHANTOM PRODUCTIONS YAZILIM LIMITED
- Release
- 25 Dec, 2025
- Reviews
- 1 user reviews · 1
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Cyberphobia: Prologue's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- PHANTOM PRODUCTIONS YAZILIM LIMITED released 1 game on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Few players: released 10 months ago with only 1 review.
- Our AI review of these signals: mixed signals.
What the developer says
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · mixed signals, medium confidenceReasoningThe disclosure states AI was used for in-game logic, support systems, and some artistic assets, so AI content ships to players. That covers only parts of the game, not most assets. The developer has one release in the past year, so volume signals don't indicate mass production. Against: Only one review long after release, which limits evidence about overall effort and quality. |
| Remove AI Slop open-source extension | Minor AI use (code) |
FAQ
Does Cyberphobia: Prologue use AI?
Yes. Cyberphobia: Prologue's developer discloses AI-generated content on its Steam page. AI was used for some in-game logic, support systems, and certain art assets, while most of the game appears human-made.
Is Cyberphobia: Prologue AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.