Does Perceptum use AI?
AI was used for internal development tools, debugging, research, and first-pass internal playtest translations; shipped visuals, audio, and voices are made without AI.
AI judgment · deepseek-flash · AI-assisted · 72% confidence
Checked against Steam on Oct 28, 2026.
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Duck Reaction released 0 games on Steam in the last 12 months. 1 of their 3 games disclose AI.
- On Steam since 2023 with 3 games.
- Not released yet.
- How it was made, per an AI judgment of the signals above: solid production (deepseek-flash)
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Perceptum's Steam page.
Does Perceptum have kernel-level anti-cheat? →
What the developer says
[b]How we do use AI:[/b] [list] [*]Occasionally, to generate tools within the Unreal Editor (level design utilities for example) and small part the code (Blueprint nodes or components for example) [*]For deeper research on specific topics [*]For debugging and project analysis, to help identify the source of problems that would otherwise be too difficult to track down [*]For first-pass translations used in internal playtests [/list] [b]How we do NOT use AI:[/b] [list] [*]All in-game visuals come exclusively from purchased assets or free 3D scans, and are very often reworked by hand to fit our gameplay and level design intentions. Environments, lighting, characters, animations, and gameplay interactions are all created by us. [*]All sound is produced without AI, using Wwise, with particular attention given to spatialization. [*]Voices are either edited from royalty-free video sources or created by us directly. This allows us to avoid using AI, while keeping our scope realistic. [*]Every translation is reviewed and corrected by professional translators, so that the text and the intent of the game are properly respected. [/list] We want to be fully transparent with our community about how we use AI in the development of our game.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | AI-assisted · AI scope: minor · effort risk: lowReasoningThe disclosure limits AI to editor tooling, code assistance, debugging, research, and internal playtest translations, not shipped assets. All visuals, sound, and voices are stated as human-made or hand-reworked. Developer has few releases and no volume pattern. Against: The disclosure is self-reported and unverified; internal AI-assisted code and tools could indirectly shape shipped content, and the game is unreleased so nothing can be checked. |
| Remove AI Slop open-source extension | Mostly AI-generated (level design, code, concept/reference, music/sound, translation) |
FAQ
Does Perceptum use AI?
Yes. Perceptum's developer discloses AI-generated content on its Steam page. AI was used for internal development tools, debugging, research, and first-pass internal playtest translations; shipped visuals, audio, and voices are made without AI.
Is Perceptum AI-generated?
Only partly. AI is used in minor ways, such as store images, translation or small details.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
