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Does Haze use AI?

Yes — AI-generated content is a major part of the game

Scene images, depth data, and synthetic voice logs are AI-generated; the story and dialogue were human-written with AI drafting aid.

Major AIEffort risk: Low

AI judgment · deepseek-flash · AI-heavy · 82% confidence

Checked against Steam on Oct 28, 2026.

Haze header image
Developer
Glassmind Interactive
Publisher
Glassmind Interactive
Release
Coming soon (Early Access)

View on Steam ↗

Production signals

Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.

What the developer says

The story of HAZE was conceived and written by its developer, with AI writing tools used as a drafting and editing aid. Every line in the game was chosen, revised, and approved by a person. The ship's scene images are generated with AI image models from our own detailed art direction (room-by-room descriptions, lighting, camera, and a fixed visual style), then reviewed, selected, and baked into the game at build time. Each room's depth information, used for lighting and hover effects, is generated the same way. The crew's spoken logs are synthetic voice performances of those human-written lines, directed per character and generated before release. One character is never voiced at all, by design. Everything is fixed before you play. The game makes no AI calls while you play, and the same images and recordings ship to every player. The store artwork is made from those same in-game scene images, cropped, color-graded, and combined with the HAZE logo by hand-written tooling; no additional AI imagery was created for the store page.

From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.

What other sources say

SourceTheir take
Steam disclosureAI content disclosed
AI judgment
deepseek-flash
AI-heavy · AI scope: major · effort risk: low
Reasoning

The disclosure states in-game scene images and depth maps come from AI image models, and crew voice logs are synthetic performances. Writing was human-authored with AI as an editing aid. Multiple major asset types (art, voice) are AI-generated, though the developer describes detailed direction and review.

Against: Developer describes strong human art direction, per-character voice direction, and human revision of all lines; no live AI at runtime; only one game and no volume-release pattern.

Remove AI Slop
open-source extension
Mostly AI-generated (story/dialogue, art, text, UI/icons)

FAQ

Does Haze use AI?

Yes. Haze's developer discloses AI-generated content on its Steam page. Scene images, depth data, and synthetic voice logs are AI-generated; the story and dialogue were human-written with AI drafting aid.

Is Haze AI-generated?

AI-generated content makes up a major part of the game, according to its disclosure.

How does GameAICheck know?

We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.

Is something wrong?

Developers and players can dispute or report this page. We review every message and correct mistakes.

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