Does Crusaders of the Lost Idols use AI?
No AI use is disclosed. Crusaders of the Lost Idols's Steam page has no AI Generated Content Disclosure, which Steam requires for AI content that ships with a game.
Checked against Steam on Oct 28, 2026.

- Developer
- Codename Entertainment Inc.
- Publisher
- Codename Entertainment Inc.
- Release
- 13 Oct, 2015
- Reviews
- Very Positive · 3,021
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Crusaders of the Lost Idols's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Codename Entertainment Inc. released 2 games on Steam in the last 12 months. 0 of their 4 games disclose AI.
- On Steam since 2015 with 4 games.
- 3,021 player reviews, 82% positive (Very Positive).
What the developer says
The Steam page for Crusaders of the Lost Idols has no AI Generated Content Disclosure. Since 2024, Valve asks developers to disclose AI-generated content that ships with the game or appears on its store page, and AI that generates content while the game runs. A missing disclosure means the developer hasn't declared any — it is not an independent guarantee.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | No disclosure |
FAQ
Does Crusaders of the Lost Idols use AI?
No AI use is disclosed. Crusaders of the Lost Idols's Steam page has no AI Generated Content Disclosure, which Steam requires for AI content that ships with a game.
Is Crusaders of the Lost Idols AI-generated?
There is no disclosure saying so. Steam's rules require developers to disclose AI-generated content that players see or hear.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
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