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Does Spirit's Shadow Maze: The Path of Possession 灵影迷宫:附身之途 use AI?

Yes — AI-generated content is a major part of the game

Background music, store graphics, and base character and monster art were made with AI tools, then refined by the team.

Major AI · mixed signals

Our AI review, medium confidence. Not a verdict; the evidence is below.

Checked against Steam on Oct 28, 2026.

Spirit's Shadow Maze: The Path of Possession 灵影迷宫:附身之途 header image
Developer
cg_game
Publisher
cg_game
Release
31 Oct, 2025

View on Steam ↗

Before you buy: anti-cheat, accounts, DRM

No anti-cheat, third-party account or DRM is declared on Spirit's Shadow Maze: The Path of Possession 灵影迷宫:附身之途's Steam page.

Full anti-cheat, account and DRM details, with change history →

Production signals

Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.

What the developer says

In the development of [Your Game Title], we have incorporated artificial intelligence tools to enhance certain creative aspects of the project, while maintaining our core vision and quality standards throughout the development process.​ Game Background Music: The original soundtrack featured in the game was generated using AI music composition tools. These tools assisted in creating musical elements that align with the game’s atmosphere and emotional tone, which were then reviewed and refined by our development team to ensure they complement the gameplay experience.​ Store Page Assets: Various visual elements on the game’s Steam store page, including promotional graphics and layout components, were created with the support of AI image generation tools. These assets were designed to effectively showcase the game’s features and aesthetic, with adjustments made by our team to ensure consistency with the game’s identity.​ Character and Monster Art: The initial concept art and base designs for the game’s characters and monsters were developed using AI image generation tools. These AI-generated concepts served as a foundation, which our artists then expanded upon, refined, and personalized to ensure unique visual identities, cohesive art direction, and alignment with the game’s narrative and world-building.​ We remain committed to delivering an engaging and polished gaming experience, with AI serving as a creative aid to support our development process.

From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.

What other sources say

SourceTheir take
Steam disclosureAI content disclosed
AI judgment
deepseek-flash
Major AI · mixed signals, medium confidence
Reasoning

The disclosure states AI generated the game's soundtrack and the base designs for character and monster art, which are major shipped asset types. Store page visuals are also AI-made but count as minor. The developer has only one release, so volume signals don't support mass-produced.

Against: The team says it reviewed and refined the AI music and expanded the AI concept art, which suggests real development effort; the game has no reviews yet, so reception is unknown.

Remove AI Slop
open-source extension
Mostly AI-generated (code, music/sound, marketing, art, concept/reference, story/dialogue)

FAQ

Does Spirit's Shadow Maze: The Path of Possession 灵影迷宫:附身之途 use AI?

Yes. Spirit's Shadow Maze: The Path of Possession 灵影迷宫:附身之途's developer discloses AI-generated content on its Steam page. Background music, store graphics, and base character and monster art were made with AI tools, then refined by the team.

Is Spirit's Shadow Maze: The Path of Possession 灵影迷宫:附身之途 AI-generated?

AI-generated content makes up a major part of the game, according to its disclosure.

How does GameAICheck know?

We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.

Is something wrong?

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