Does Trapped In The Omniverse use AI?
Some 3D environment assets, concept art, NPC prototypes, and written text were made with generative AI; core design and much of the art are handcrafted.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Trapped In The Omniverse's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Mariano Miguel Lanzi released 1 game on Steam in the last 12 months. 2 of their 2 games disclose AI.
- On Steam since 2026 with 2 games.
- Few players: released 6 months ago with no reviews.
- Our AI review of these signals: mixed signals.
What the developer says
Use of Generative AI This game makes selective use of generative AI tools as part of its development pipeline. Generative AI has been used to assist in the creation of certain visual elements, including concept art, some 3D environment assets, NPC prototyping, and promotional/store imagery. These tools are integrated as part of a broader creative workflow. Some narrative texts, descriptions, and written content were generated, refined, or edited with the assistance of AI tools, based on original ideas, concepts, and direction provided by the author. The core design, gameplay systems, level design, programming, balancing, and a significant portion of the art and world-building have been handcrafted and developed directly by the creator using industry-standard tools. Generative AI is used as a complementary tool to enhance productivity and support creative iteration, while maintaining full creative direction and artistic control.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · mixed signals, medium confidenceReasoningThe disclosure states AI assisted with some visual assets and narrative text, while core design, programming, and much of the art are handcrafted. The developer has only two games, both disclosing AI, so no volume-release pattern. Zero reviews six months after release is a mild concern but not enough for high effort risk. Against: The disclosure claims full creative direction and a significant handcrafted portion; the curator note adds nothing beyond the disclosure. |
| Remove AI Slop open-source extension | Some AI (code, art, concept/reference, marketing, story/dialogue, text) |
| Games That Use AI Generation Steam curator | “Gen AI for visuals and text.” |
Curator notes are the opinions of independent Steam curators, quoted as written. GameAICheck has not verified them.
FAQ
Does Trapped In The Omniverse use AI?
Yes. Trapped In The Omniverse's developer discloses AI-generated content on its Steam page. Some 3D environment assets, concept art, NPC prototypes, and written text were made with generative AI; core design and much of the art are handcrafted.
Is Trapped In The Omniverse AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
