Does Beneath The Six use AI?
An AI voice narrator trained on actor Tom Canton's recordings, plus LLM-generated daily dialogue and enemy/arena names, ship in-game.
Our AI review, high confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.

- Developer
- Magicave
- Publisher
- Magicave
- Release
- 14 Aug, 2025 (Early Access)
- Reviews
- Mostly Positive · 26
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Beneath The Six's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Magicave released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- 26 player reviews, 73% positive (Mostly Positive).
- Our AI review of these signals: solid production.
What the developer says
Beneath The Six features an AI narrator who serves as a dungeon master to guide you and comment on your experiences in the daily generated content. We commissioned actor Tom Canton (The Witcher TV series) to record a library of dialogue. This was then used by ElevenLabs to train the AI voice. Both Magicave and ElevenLabs have a commitment to ensuring the rights of voice actors are protected. Magicave has assigned ownership of the AI voice to Tom Canton, licensing it from him for use in the game, while allowing him the freedom to use his AI voice in other media – whether games, voiceovers, animations, audiobooks or movies (https://www.gamewatcher.com/news/beneath-the-six-turn-based-roguelike). Each day we generate new daily content for the dungeon and arena. As part of this we pass the generation data to an LLM to create dialogue for the AI narrator so they can comment on the content included for that day. Some of the daily generated content for the arena and dungeon modes use an LLM to create names for two other purposes. One is for creating the name of any Champion enemies which appear in the dungeon. The other is for creating a name for the daily arena run.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Major AI · solid production, high confidenceReasoningThe disclosure states an AI voice narrator and LLM-generated daily dialogue and names are part of the shipped game, covering voice and writing. This is a substantial AI role but paired with commissioned actor recordings and daily content generation, indicating real development. Only one release, so no volume-release pattern. Against: Developer commissioned a professional actor and licensed the voice back to him; only one game released, no mass-production signals. |
| Remove AI Slop open-source extension | Mostly AI-generated (voice, level design, art, story/dialogue, text) |
FAQ
Does Beneath The Six use AI?
Yes. Beneath The Six's developer discloses AI-generated content on its Steam page. An AI voice narrator trained on actor Tom Canton's recordings, plus LLM-generated daily dialogue and enemy/arena names, ship in-game.
Is Beneath The Six AI-generated?
AI-generated content makes up a major part of the game, according to its disclosure.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
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