Does Teamfight Manager 2 use AI?
AI was used for concept art reference, initial localization, and coding/sound assistance; final visuals are hand-refined by artists.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.

- Developer
- Team Samoyed
- Publisher
- Team Samoyed
- Release
- 25 May, 2026 (Early Access)
- Reviews
- Mixed · 2,369
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Teamfight Manager 2's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Team Samoyed released 1 game on Steam in the last 12 months. 2 of their 3 games disclose AI.
- On Steam since 2021 with 3 games.
- 2,369 player reviews, 62% positive (Mixed).
- Our AI review of these signals: solid production.
What the developer says
We utilize AI technology to enhance development efficiency and provide a broader experience for our players. Our use of AI is categorized as follows: Art & Visuals: AI tools are used strictly for initial concept generation and as reference material. No AI-generated visual assets are used "as-is" in the final game. Every image is manually refined, repainted, and finalized by our artists to ensure a unique and high-quality aesthetic. Translation & Localization: To provide immediate accessibility to a global audience, the initial game text and localization have been generated using AI. While this allows us to support multiple languages from day one, we recognize that it may lack perfect nuance. Following the release, we plan to actively refine and improve these translations through community feedback and collaborative proofreading. Sound & Coding: We utilize AI-assisted tools to optimize backend code performance and assist in sound engineering, allowing us to focus on core gameplay stability and mechanics. In all areas, we are committed to transparency and will continue to update and polish the game's content based on player input and professional review.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Minor AI · solid production, medium confidenceReasoningDisclosure limits AI to concept/reference art, initial translation, and backend/sound assistance, with final art manually repainted. No AI assets ship as-is, so in-game scope is minor. Developer has few releases and a substantial reviewed game, showing real production effort. Against: Initial localization text ships AI-generated, and AI-assisted sound/code touches shipped content, slightly widening scope beyond store assets. |
| Remove AI Slop open-source extension | Some AI (art, concept/reference, translation, music/sound, code) |
FAQ
Does Teamfight Manager 2 use AI?
Yes. Teamfight Manager 2's developer discloses AI-generated content on its Steam page. AI was used for concept art reference, initial localization, and coding/sound assistance; final visuals are hand-refined by artists.
Is Teamfight Manager 2 AI-generated?
Only partly. AI is used in minor ways, such as store images, translation or small details.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.