Does The Soul of Cosmos use AI?
AI was used for early art inspiration and localization proofreading; final in-game assets were manually repainted and reviewed by the solo developer.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on The Soul of Cosmos's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- KuXueGames released 0 games on Steam in the last 12 months. 1 of their 1 game disclose AI.
- This is the developer's first game on Steam.
- Not released yet.
- Our AI review of these signals: solid production.
What the developer says
AI Generated Content Disclosure As a solo independent developer, the core concepts, narrative, and visual designs of this game were entirely conceived by me. Due to the resource constraints of solo development, generative AI tools were used solely as assistive productivity aids during the production process: Visual Assets & Art: A very limited number of early assets were referenced purely for compositional inspiration and color palettes. All final visual assets implemented in-game—including character portraits, backgrounds, and UI—have undergone manual repainting, detailed refinement, and layer reconstruction by myself. Narrative & Localization: The original storyline, dialogue, and lore were conceived by me. AI was utilized strictly for preliminary proofreading and assistive cross-checking in multilingual localization. 100% of all content included in the final build has undergone strict human review and quality verification by me personally; no unreviewed or directly exported assets exist in the game. Furthermore, the game does not contain any live-generated generative AI content during runtime.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Minor AI · solid production, medium confidenceReasoningThe disclosure states AI served only as an assistive aid for early compositional references and localization proofreading. All shipped art was manually repainted and reviewed, and no runtime AI generation exists. The developer has one game and no volume-release pattern. Against: The disclosure is self-reported and unverified; some early assets were AI-referenced, so minor AI influence on final art cannot be fully ruled out. |
| Remove AI Slop open-source extension | Mostly AI-generated (concept/reference, story/dialogue, code, art, UI/icons, translation) |
FAQ
Does The Soul of Cosmos use AI?
Yes. The Soul of Cosmos's developer discloses AI-generated content on its Steam page. AI was used for early art inspiration and localization proofreading; final in-game assets were manually repainted and reviewed by the solo developer.
Is The Soul of Cosmos AI-generated?
Only partly. AI is used in minor ways, such as store images, translation or small details.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.
