Does Cardfight!! Vanguard Dear Days 2 use AI?
No AI use is disclosed. Cardfight!! Vanguard Dear Days 2's Steam page has no AI Generated Content Disclosure, which Steam requires for AI content that ships with a game.
Checked against Steam on Oct 28, 2026.

- Developer
- FURYU Corporation, LANCARSE Ltd.
- Publisher
- Bushiroad Inc.
- Release
- 29 Jan, 2025
- Reviews
- Mixed · 636
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Cardfight!! Vanguard Dear Days 2's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- FURYU Corporation released 2 games on Steam in the last 12 months. 0 of their 18 games disclose AI.
- On Steam since 2017 with 18 games.
- 636 player reviews, 67% positive (Mixed).
What the developer says
The Steam page for Cardfight!! Vanguard Dear Days 2 has no AI Generated Content Disclosure. Since 2024, Valve asks developers to disclose AI-generated content that ships with the game or appears on its store page, and AI that generates content while the game runs. A missing disclosure means the developer hasn't declared any — it is not an independent guarantee.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | No disclosure |
FAQ
Does Cardfight!! Vanguard Dear Days 2 use AI?
No AI use is disclosed. Cardfight!! Vanguard Dear Days 2's Steam page has no AI Generated Content Disclosure, which Steam requires for AI content that ships with a game.
Is Cardfight!! Vanguard Dear Days 2 AI-generated?
There is no disclosure saying so. Steam's rules require developers to disclose AI-generated content that players see or hear.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
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