Does I Had a Plan! use AI?
AI was used to transform the developer's own recorded voices for most characters and to lip-sync them; sprites and assets are human-made.
Our AI review, high confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.

- Developer
- Benevolent Banana Studio
- Publisher
- Benevolent Banana Studio
- Release
- 28 Mar, 2025
- Reviews
- Mostly Positive · 18
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on I Had a Plan!'s Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Benevolent Banana Studio released 1 game on Steam in the last 12 months. 1 of their 4 games disclose AI.
- On Steam since 2023 with 4 games.
- 18 player reviews, 77% positive (Mostly Positive).
- Our AI review of these signals: solid production.
What the developer says
I Had A Plan! uses human-made sprites and assets, but uses AI to transform voices for most (non narrator/GM) characters. These were still recorded by the developer, but then transformed to sound like other people using AI. AI was also used to lip sync those voices.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · solid production, high confidenceReasoningThe disclosure states AI voice transformation and lip-sync affect most non-narrator characters, so some shipped audio is AI-generated. Sprites and assets are human-made, and the developer recorded the voices themselves, indicating real production effort. Only one game released in the last 12 months, so no volume-release pattern. Against: AI touches most character voices, which is a broad audio scope, but the underlying recordings and all art are human-made. |
| Remove AI Slop open-source extension | Mostly AI-generated (voice, art, music/sound) |
FAQ
Does I Had a Plan! use AI?
Yes. I Had a Plan!'s developer discloses AI-generated content on its Steam page. AI was used to transform the developer's own recorded voices for most characters and to lip-sync them; sprites and assets are human-made.
Is I Had a Plan! AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.