Does Source of Madness use AI?
AI procedurally generates levels, monsters, and neural-network animations during play, while the rest of the game appears hand-crafted.
Our AI review, medium confidence. Not a verdict; the evidence is below.
Checked against Steam on Oct 28, 2026.

- Developer
- Carry Castle
- Publisher
- Thunderful Publishing
- Release
- 11 May, 2022
- Reviews
- Mixed · 1,419
Before you buy: anti-cheat, accounts, DRM
No anti-cheat, third-party account or DRM is declared on Source of Madness's Steam page.
Full anti-cheat, account and DRM details, with change history →
Production signals
Facts about who made the game and how players received it. They don't depend on AI, and they help tell a carefully made game that used some AI apart from mass-produced ones.
- Carry Castle released 1 game on Steam in the last 12 months. 1 of their 3 games disclose AI.
- On Steam since 2022 with 3 games.
- 1,419 player reviews, 69% positive (Mixed).
- Our AI review of these signals: solid production.
What the developer says
In Source of Madness, AI shapes the player experience by procedurally generating the Loam Lands, its monsters, and environments. Each encounter is unique, with neural-network-driven animations and behavior, ensuring that exploration, combat, and loot are always unpredictable and tailored to the player’s journey.
From the “AI Generated Content Disclosure” on the Steam store page, quoted as written. First seen by us on Oct 28, 2026.
What other sources say
| Source | Their take |
|---|---|
| Steam disclosure | AI content disclosed |
| AI judgment deepseek-flash | Partial AI · solid production, medium confidenceReasoningThe disclosure states AI generates the Loam Lands, monsters, environments, and animations, so AI content ships to players. However, the game has substantial hand-made elements (art direction, combat, loot systems) and 1419 reviews with 69% positive, indicating real development effort. The curator's claim is unsupported by specifics and adds nothing beyond the disclosure. Against: The AI is used for procedural generation and behavior, which is a design feature rather than asset replacement; the game shows clear signs of sustained development and a sizable player base. |
| Remove AI Slop open-source extension | Mostly AI-generated (art, level design, concept/reference) |
| AI_DETECTED Steam curator | “Uses AI for assets.” |
Curator notes are the opinions of independent Steam curators, quoted as written. GameAICheck has not verified them.
FAQ
Does Source of Madness use AI?
Yes. Source of Madness's developer discloses AI-generated content on its Steam page. AI procedurally generates levels, monsters, and neural-network animations during play, while the rest of the game appears hand-crafted.
Is Source of Madness AI-generated?
Only partly. AI is used for parts of the game; most of it is made by the developers.
How does GameAICheck know?
We read the AI Generated Content Disclosure from the game's public Steam store page, check it daily, and show what independent curators and open-source tools say about it. Disclosures are self-reported by developers.
Is something wrong?
Developers and players can dispute or report this page. We review every message and correct mistakes.